using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SpriteColor : MonoBehaviour
{

    public Sprite sprite;
    public Color color;
    // Start is called before the first frame update
    void Start()
    {
        sprite = this.GetComponent<Sprite>();
        color = this.GetComponentInParent<Color>();
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
